If you absolutely need the trophy for saving at every save point, you need to visit floors 3, 6, and 9. There are no unique items here, it's all just finding the proper path. Seems like an idea, but it involves a lot of trial and error since the in-game maps don't tell you which floor an exit goes to until you've already taken it, and at this point you're fucking fed up with this place anyway. The exits here take you to unexpected rooms and in circles - 1 leads to 4 or 7, 4 leads to 2 or 7, 7 leads to 1 or 4. Well, actually, they almost do a neat thing with this stratum. Meet the sixth and last stratum, same as the last stratum. Is it really so hard to have some boss variety after so many boring floors of dungeon, Namco? If you're not gonna bother actually designing shit why did you put in six bosses and sixty fucking floors of dungeon? He's accompanied by two 'Orpheus' who are not only a very slight recolor of him, but also regular enemies from previous floors. He goes by 'Hades' this time but still isn't interesting. Duration of the Over Limit only lasts half the normal time Perfect Combo Tension: Enter Over Limit Lv. However, the duration of OVL is half the normal time. Resurrect Cast: Healing artes require no casting time for a short period after reviving from a K.O.Ĭritical Hold: All attacks inflict critical damage during Over Limit.īy the way, on floors where you can get to four-way sections it's surprisingly easy to lose track of where you are on the map, especially if you're doing something else while half paying attention to the game. So you'd expect there to be something in one of those treasure rooms, right? Haha, got ya! Fuck whoever designed this. Not too interesting except he has this cool attack: The boss is, surprise, another recolor of the first boss here! 'Odin' this time. Duration of the Over Limit only lasts half the normal time. Hyper Magic Tension: Enter Over Limit Lv. Shine: Occasionally stuns an enemy during Over Limit. Teamwork: After using a Mystic Arte, all party members will gain super armor for 10 seconds. Healing Arrow 2: When landing a hit with an arrow, recover own TP. Healing Arrow: When landing a hit with an arrow, recover own HP. If I didn't tell you this was the fourth stratum I don't think you'd even be able to tell. In fact, it's just a recolor of the first one with another random fancy mythological name, 'Izanami'. Third boss, not one of the interesting two. Item Pro 2: Allows movement immediately after using an item. However, the effect of TP and HP recovery items will be halved. Multi Item: One-use items such as gels and bottles will affect all members.
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